AI Insights · Timothy · April 2022
Top 5 Disney Games on Android in Guatemala Q1 2022
Discover the performance trends of the top 5 Disney games on the Android platform in Guatemala during Q1 2022, including weekly downloads, revenue, and active users.
In Q1 2022, the top 5 Disney games on the Android platform in Guatemala showed varied performance trends. Here’s a closer look at their weekly downloads, revenue, and active users:
Disney Frozen Free Fall Games from Jam City, Inc. experienced fluctuating weekly revenue, peaking at $29 in the last week of December and dropping to a low of $5 in late February. Weekly downloads saw an initial upward trend, reaching 1.3K in the week of January 24, before declining to 706 by the end of March. Weekly active users increased from 3.9K to 4.8K in January, then showed some variability, ending at 4.3K in the last week of March.
MARVEL Future Fight by Netmarble showed a notable peak in weekly revenue at $213 in late December, followed by a low of $41 in mid-March, before recovering to $146 by the end of the quarter. Weekly downloads started strong with 1.9K in mid-January but dropped significantly to 238 by the end of March. The number of weekly active users was highest at 9.7K in late January but gradually decreased to 6.6K by the end of the quarter.
Disney Coloring World from StoryToys saw its weekly revenue peak at $18 in early January, followed by a steady decline, ending at $2 in the last week of March. Weekly downloads fluctuated, with significant peaks at 1.5K in mid-March. Weekly active users also increased, reaching 2.0K in late March from a low of 568 in mid-February.
LEGO® DUPLO® MARVEL, also by StoryToys, had minimal weekly revenue, with a peak of $9 in late February. Weekly downloads showed a steady increase through January, peaking at 773 in late February before stabilizing around 468 in late March. Weekly active users grew steadily from 215 in late December to 931 in early March, before stabilizing at around 693 by the end of the quarter.
Lastly, The Simpsons™: Tapped Out by ELECTRONIC ARTS had variable weekly revenue, with a high of $28 in early January and a low of $3 in mid-March. Weekly downloads also showed high variability, peaking at 1K in early January and ending with 409 in late March. Weekly active users started at 6.2K in late December but dropped to 4.9K by the end of March, despite a peak of 6.1K in early March.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.